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Final fantasy nidhogg
Final fantasy nidhogg





Healers will also leave purple puddles on where they placed the High Jumps. When the towers drop, it will leave a fire puddle. DPS can be accounted for on the southern sides. We will have the northeast and northwest occupied by each tank partnered with one healer. The others would go to the edges just in case they get marked with a High Jump.

  • High Jump x4 (circle player AoE) + Gierskogul x4 (line AoE)Īssign two players to each quadrant with one player taking a tower.
  • 4 Towers + High Jump 2x (always healers) + Soul Tether 2x (always healers).
  • Red players should stack with him to share damage, at the same time damaging the claw and minimizing the healing done to the fang. Blue player should get away from his fellow blues and go to the center. There are two attacks here: 1.) 3 AoE balls which the red players should each get (be careful where you pop them) and 2.) a sharable AoE will be marked on a blue player. Tank-swap as necessary- no main tank should be having blue. If the current main tank gets blue at the start, off-tank should get aggro ASAP. So basically if you have red you need to get damaged, and if you have blue, avoiding getting damaged at all costs. Red means taking damage = dealing damage to the claw, while blue means taking damage = healing the fang. 3 players will be tethered as blue, and another 3 as red. Two adds will spawn- Red Claw and Blue Fang. Around this time, a random player will be tethered by a random shadow so the off-tank must intercept this and eat the explosion away from the party, all while avoiding the purple AoE lines as well. When the shadows dive, run to the middle and avoid any purple AoE lines that will appear. Whoever has purple marks on them should bait and place them ALL on one edge. Kill last: Shadow Dragon PHASE 4 – Dragondive If he will be getting a third stack he must use his invulnerability skill before it drops or else he’ll die. Fireballs can be baited then evaded by ranged players by going to the edge of the arena.Īfter the lizard is killed, lizard tank should provoke the eel off the other tank to prevent him from getting any more stacks. Ignore the dragon but avoid its frontal cleave and ranged fireball attacks. PHASE 3 (80%) – AddsĮach tank will handle either the lizard or the eel. But watch out! Ground AoEs will spawn between these skills so wait for them to spawn first before going to the safe area of the next attack. He won’t use the same skill twice, so if he uses Hot Tail first, Hot Wing is sure to be next. Hot Tail means stay away from the straight line encompassing Nidhogg’s head and tail.
  • Hot Tail or Hot Wing (whichever wasn’t used in #5).
  • Rush back to the middle to repeat it one more time. If there’s no more room and you’ll risk getting sandwiched between two AoEs, just stack with one. Don’t forget to spread evenly as there will be AoE marks on 4 players.
  • Horrid Roar (4 Player AoEs) + Cauterize (Half-Arena Divebomb)Įveryone stacks at center to bait the ground AoEs, rotate the camera and look for Nidhogg to see where he will dive, then run the opposite way- avoiding both the ground AoEs and the dive.
  • Main tank faces Nidhogg away from party to bait the cleave attack. Let’s get down to business- OPENER (100%)







    Final fantasy nidhogg